What interests me about AI in sports games such as this is that the given the presence of full behavioural independency of player controllable entities, the limitations of the programmed AI provides a space for players to adopt weakly dominant strategies based upon learning the predictable behaviour of the entities that the AI controls. We can also consider that NPC AI characters can also play a role in teaching players the rules of the game. I will start below by analysing the higher level manifestations of AI in Bot Arena 3 and then proceed to those at lower levels.
Congrats on finding my first ever blog on games analysis. In my philsophy, you learn by teaching - and you can teach by writing.
This week: Crush the Castle.

Today I have released Blogger version 1.0, enjoy.
Click here to: Play Blogger.

A fun little arcade game where a user races to post to their blog at the local internet cafe! See my progress here: Blogger.
Now I have my website kicked off, please go and check out my folio!
This will be good fun to play with, I always had gig dreams with php - trying to make my own CMS. But why bother? Drupal is a solid packaged one - and like I said: it shall be much funs.